Form DG-A1, Agent personnel recordHandle via program channels only

Delta Green agent generator

Roll or assign statistics, pick a profession and its options, spend eight bonus skill picks, and name your bonds. Everything updates the record as you go.

Suggestions match the profession chosen in Part III.

Part I. Statistics

Each stat 3–18. The percentile is the stat × 5.

Part II. Derived attributes

Part III. Profession

Profession skill values replace the base value when higher.
4. Profession

Part IV. Bonus skill picks

Eight picks, +20% each, no skill above 80%. A skill can be picked more than once.
These cover what your agent learned outside their main job: hobbies, past careers, training. Pick a skill to see what it covers. Hover a skill in Part VI for the same description.

Part V. Bonds and motivations

Each bond starts at your CHA.
Bonds are the people or groups your agent cares about most. They can absorb some of the mental strain of the job, but the job wears them down over time.
Motivations are what keep your agent going: beliefs, goals, habits, causes. They give you something to play toward and the Handler something to push on. Pick from the list, roll some, or write your own.

Part VI. Skills

Shaded rows are above their base value.